Digital painting

A digital painting by David Revoy.

Digital painting is an established art medium that typically combines a computer, a graphics tablet, and software of choice.[1] The artist uses painting and drawing with the stylus that comes with the graphics tablet to create 2D paintings within a digital art software. There are multiple techniques and tools that are utilized by digital artists, the first being digital brushes.[2] These come standard with all digital art programs, but users can create their own by altering their shape, texture, size, and transfer.[3] Many of these brushes are created to represent traditional styles like oils, acrylics, pastels, charcoal, and airbrushing, but not all.[4] Other effective tools include layers, lasso tools, shapes, and masks. Digital painting has evolved to not just mimic traditional art styles, but fully become its own technique.

Digital painting is used by amateur and professional artists alike. Its use is particularly prevalent in commercial production studios that create games, television, and film.[5] There are multiple reasons for this which applies to amateur artists as well. Digital painting enables artists to experiment with different techniques and colors easily as its use of layers, the undo function, and save files, make it a non-destructive work process.[6] Artists can always return to an earlier state within the art piece so nothing is ever truly lost. This not only saves time but also materials while giving the artist more freedom to create.

  1. ^ "What is Digital Illustration?". Retrieved 2022-03-03.
  2. ^ "Digital Painting Tips: How to Pick the Right Brushes". Design & Illustration Envato Tuts+. Retrieved 2022-03-03.
  3. ^ "Creating and Modifying Brushes".
  4. ^ "How To Create Traditional Art Brushes For Digital Art? –". Retrieved 2022-03-03.
  5. ^ "Digital Media and Animation: Bringing Art to Life". Spring 2019, Volume 11 – Issue 1. 2019-01-25. Retrieved 2022-03-03.
  6. ^ "Learn Non-Destructive Workflow in Photoshop". Retrieved 2022-03-03.

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