Roblox

Roblox
Xbox cover art featuring a virtual avatar escaping prison
Developer(s)Roblox Corporation
Publisher(s)Roblox Corporation
Director(s)David Baszucki,
Erik Cassel[6]
Platform(s)Windows, macOS, iOS, Android, Xbox One
ReleaseWindows
September 1, 2006[1][2]
iOS
December 11, 2012[3]
Android
July 16, 2014[4]
Xbox One
November 20, 2015[5]
Genre(s)Game creation system, massively multiplayer online
Mode(s)Single-player, multi-player

Roblox is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox's history, it was relatively small, both as a platform and a company. Roblox began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic.[7][8]

Roblox is free to play, with in-game purchases available through a virtual currency called Robux. As of August 2020, Roblox had over 164 million monthly active users, including more than half of all American children under 16.[9][10] Although Roblox has received generally positive reviews from critics, it has faced criticism for its moderation, microtransactions, and exploitative practices directed toward children.

  1. ^ "Roblox Company Information". Roblox Support. Retrieved September 9, 2019.
  2. ^ Yaden, Joseph (May 4, 2020). "What is Roblox?". Digital Trends. Retrieved June 1, 2020.
  3. ^ Cite error: The named reference iOSR was invoked but never defined (see the help page).
  4. ^ Haak, Andrew (July 16, 2014). "Roblox Arrives on Android". Roblox Blog. Retrieved June 26, 2020.
  5. ^ Cite error: The named reference XboxOneRelease was invoked but never defined (see the help page).
  6. ^ Knapp, Alex (September 17, 2018). "How Roblox Is Training The Next Generation Of Gaming Entrepreneurs". Forbes. Retrieved April 23, 2019.
  7. ^ Cite error: The named reference Levy was invoked but never defined (see the help page).
  8. ^ Morrison, Sherwood (July 12, 2019). "How Roblox avoided the gaming graveyard and grew into a $2.5B company". TechCrunch. Retrieved August 28, 2020.
  9. ^ Browning, Kellen (August 16, 2020). "You May Not Know This Pandemic Winner, but Your Tween Probably Does". The New York Times. Archived from the original on August 16, 2020. Retrieved August 17, 2020.
  10. ^ Lyles, Taylor (July 21, 2020). "Over half of US kids are playing Roblox, and it's about to host Fortnite-esque virtual parties too". The Verge. Retrieved July 23, 2020.

From Wikipedia, the free encyclopedia · View on Wikipedia

Developed by Nelliwinne