Age of Empires: The Rise of Rome

Age of Empires: The Rise of Rome
Developer(s)Ensemble Studios
Publisher(s)Microsoft
Designer(s)Sandy Petersen
Programmer(s)Tim Deen
Artist(s)Scott Winsett
Composer(s)Chris Rippy, Stephen Rippy
SeriesAge of Empires
EngineGenie
Platform(s)Windows
Release
  • NA: 29 October 1998
  • EU: 6 November 1998
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Age of Empires: The Rise of Rome is a 1998 expansion pack for the 1997 real-time strategy video game Age of Empires, developed by Ensemble Studios and published by Microsoft. The expansion adds four new playable civilizations, including the Romans, as well as new units, map types and minor improvements to the game. Development of The Rise of Rome was prompted by delays to the creation of a sequel, Age of Empires II: The Age of Kings, leading to Ensemble Studios creating an expansion to maintain sales of the original game. Upon release, The Rise of Rome was commercially successful and received positive reviews from critics, with praise directed to the expansion's inclusion of features and gameplay mechanics beyond the expected addition of new maps. Reviewers later expressed that the expansion set the standard for the sequel to Age of Empires II, The Conquerors, released in 2000.


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