Dead Inside (game)

Dead Inside
Dead Inside cover
DesignersChad Underkoffler
PublishersAtomic Sock Monkey Press
Publication2003
GenresHorror, Fantasy
SystemsPDQ

Dead Inside is a horror/fantasy role-playing game by Chad Underkoffler, published by Atomic Sock Monkey Press. Player characters are "Dead Inside", who have lost or were born without their souls and strive to regain or rebuild them. The game provides a variety of means by which souls may be lost, stolen, traded, regained or rebuilt.

The game is considered unusual for its attempt to reverse the typical "Kill monsters and take their stuff" path to power found in most RPGs and replace it with the "Heal people and give them stuff" concept.[1] Essentially, selfless and noble actions by the characters are rewarded with Soul Points, the measure of a character's soul integrity. These Soul Points can be used to fuel metaphysical powers or to improve a character's abilities, much as experience points are used in other RPGs.

Dead Inside won the People's Choice Award in the 2004 Indie RPG Awards.[2]

  1. ^ Winn, Ross (2004-03-24). "Dead Inside". RPGnet. Retrieved 2009-05-04.
  2. ^ "Indie RPG 2004 People's Choice Award". 2004. Retrieved 2009-05-04.

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