Dungeon Master's Guide

Dungeon Master's Guide
AuthorGary Gygax
Cover artistDavid C. Sutherland III
GenreRole-playing game
PublisherTSR
Publication date
1979
Pages238
ISBN0935696024

The Dungeon Master's Guide (DMG[1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.[2]

The Dungeon Master's Guide is a companion book to the Player's Handbook, which contains all of the basic rules of gameplay, and the Monster Manual, which is a reference book of statistics for various animals and monsters. The Player's Handbook, Dungeon Master's Guide, and Monster Manual are collectively referred to as the "core rules" of the Dungeons & Dragons game.[3] Both the Dungeon Master's Guide and the Player's Handbook give advice, tips, and suggestions for various styles of play.[4]

While all players, including the Dungeon Master, are expected to have at their disposal a copy of the Player's Handbook, only the Dungeon Master is expected to refer to the Dungeon Master's Guide or Monster Manual during gameplay.[5]

  1. ^ "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on May 14, 2010. Retrieved October 3, 2008.
  2. ^ Cite error: The named reference WD16 was invoked but never defined (see the help page).
  3. ^ Livingstone, Ian (August–September 1979). "White Dwarf Interviews Gary Gygax". White Dwarf (Interview) (14). Games Workshop: 23–24.
  4. ^ Pulsipher, Lewis (April–May 1981). "An Introduction to Dungeons & Dragons, Part II". White Dwarf (Overview) (24). Games Workshop: 10–11.
  5. ^ Pulsipher, Lewis (February–March 1981). "An Introduction to Dungeons & Dragons". White Dwarf (Overview) (23). Games Workshop: 8–9.

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