Jade Empire

Jade Empire
North American Xbox cover art of the video game Jade Empire
North American Xbox cover art
Developer(s)BioWare[a]
Publisher(s)Microsoft Game Studios[b]
Director(s)Jim Bishop
Producer(s)Jim Bishop
Designer(s)Kevin Martens
Programmer(s)Mark Darrah
Artist(s)Matt Goldman
Writer(s)Luke Kristjanson
Mike Laidlaw
Composer(s)Jack Wall
Platform(s)
Release
April 12, 2005
    • Xbox
      • NA: April 12, 2005
      • EU: April 22, 2005
      • JP: June 16, 2005
      • AU: June 30, 2005
    • Windows
      • NA: February 27, 2007
      • PAL: March 2, 2007
      • AU: March 2, 2007
    • macOS
      • NA: August 18, 2008
    • iOS
      • WW: October 6, 2016
    • Android
      • WW: November 15, 2016
Genre(s)Action role-playing
Mode(s)Single-player

Jade Empire is an action role-playing game developed by BioWare, originally published by Microsoft Game Studios in 2005 as an Xbox exclusive. It was later ported to Microsoft Windows personal computers (PC) and published by 2K in 2007. Later ports to macOS (2008) and mobile platforms (2016) were handled respectively by TransGaming and Aspyr. Set in a world inspired by Chinese mythology, players control the last surviving Spirit Monk on a quest to save their tutor Master Li and defeat the dark forces behind his kidnapping. The Spirit Monk is guided through a linear narrative, completing quests and engaging in action-based combat. With morality-based dialogue choices during conversations, the player can impact both story and gameplay progression in various ways.

Development of Jade Empire began in 2001 as a dream project for company co-founders Ray Muzyka and Greg Zeschuk, who acted as the game's executive producers. Their first original role-playing intellectual property, the game reused the morality system from Star Wars: Knights of the Old Republic, but switched to a real-time combat system. The game's many elements such as its combat system, the world and script, the constructed language created for the game, and the musical score by Jack Wall drew influence from Chinese history, culture and folklore. Upon release, it received generally positive reviews but sold below expectations. It was followed by a PC version, which provided the basis for future ports and itself met with positive reviews.
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