Mashup (education)

Mashups are a combination of two or more data sources that have been integrated into one source. They typically consist of graphics, texts, audio clips, and video that have been sourced from various media such as blogs, wikis, YouTube, Google Maps, etc., into a new product.[1] Remix is a related term, referring to how data sources have been combined to produce a constellation of elements that were not originally intended by the creators. Mashups rely on open and discoverable resources, open and transparent licensing, and open and remixable formats.[2]

In the educational context, mashups are being used as an instructional tool by the teacher and/or as a product created by the student who are responsible for manipulating the data themselves.[3] For example, http://rru.worldbank.org/businessplanet/, is a mashup website that was created by the World Bank to provide learners with data about country GDP, GDP growth, taxes, and other related information about countries around the globe.[4] Students can use this platform to investigate real-world questions and generate their own arguments as a form of inquiry-based learning.[5] Also, this places students into the role of the participant in the internet as they engage in discovering, remixing, and sharing content. As a result, mashups provide pedagogical opportunities, among them, as a tool within the constructivist approach to learning and also a way of teaching digital literacy, science, social studies, video production, and web development. Mashups rely on open and discoverable resources, open and transparent licensing, and open and remixable formats.[6]

  1. ^ Dartmouth, College Library. "Mashups: Instructional Design Tips & Tricks". Dartmouth College Library. Archived from the original on 2012-12-10. Retrieved 2012-10-24.
  2. ^ Lamb, Brian. "Dr. Mashup; or, Why Educators Should Learn to Stop Worrying and Love the Remix". Retrieved 2012-10-24.
  3. ^ Greene, Tim (December 2010). "Student Created Mashups". TechTrends. 54 (6): 17–18. doi:10.1007/s11528-010-0449-5. S2CID 59874185.
  4. ^ Greene, Tim (October 2010). "Data Mashups". TechTrends. 54 (5): 20–21. doi:10.1007/s11528-010-0432-1. S2CID 189913313.
  5. ^ Archambault, L; Tsai, W.T.; Crippen, K. (2011). "Exploring Cyberlearning: Inquiry-Based Mashups Combining Computer Science with STEM". Proceedings of Society for Information Technology & Teacher Education International Conference: 3867–3874. Archived from the original on 2011-11-27.
  6. ^ Lamb, Brian. "Dr. Mashup; or, Why Educators Should Learn to Stop Worrying and Love the Remix". Retrieved 2012-10-24.

From Wikipedia, the free encyclopedia · View on Wikipedia

Developed by Nelliwinne