Non-linear media

Non-linear media is a form of audiovisual media that can be interacted with by the viewer, such as by selecting television shows to watch through a video on demand type service, by playing a video game, by clicking through a website, or by interacting through social media. Non-linear media is a move away from traditional linear media, in which content is selected by the publisher to be consumed and is then done so passively.[1][2][3] There is no single specific form of non-linear media; rather, what might be considered non-linear changes as technology changes. Following the development and rise of digital non-linear media, the retronym linear (used in linear television, linear channels, etc.) was introduced to refer to programmed broadcasting.

  1. ^ Hartman, Dennis. "What Is Linear Marketing?". Houston Chronicle. Archived from the original on 2016-04-17. Retrieved 2016-04-17.
  2. ^ "What is the difference between linear and non-linear media applications?". Borough of Manhattan Community College. Archived from the original on 2016-04-17. Retrieved 2016-04-17.
  3. ^ Hasebrink, Uwe. "Linear and Non-linear Television from Viewers' Perspective". Hans-Bredow-Institut. Archived from the original on 2016-04-17. Retrieved 2022-04-21.

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