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Rayman | |
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Developer(s) |
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Publisher(s) | Ubi Soft |
Director(s) | Agnès Haegel |
Producer(s) | Gérard Guillemot |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Composer(s) |
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Series | Rayman |
Platform(s) | |
Release | 1 September 1995
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Genre(s) | Platform |
Mode(s) | Single-player |
Rayman is a 1995 platform game developed by Ubi Pictures and published by Ubi Soft for MS-DOS, Atari Jaguar, Sega Saturn, and PlayStation. It is the first installment in the Rayman franchise. The player controls Rayman, who must recapture Electoons and the Great Protoon from Mr. Dark. The gameplay involves rescuing Electoons and gaining new abilities throughout the game.
The game was designed by Michel Ancel and produced by Gérard Guillemot. Ancel originally created sketches of Rayman when he was learning to draw and pitched a demo for French software developer Lankhor before being hired at Ubi Soft. In later development, Ubi Soft decided to make the game a launch title for the North American and European releases of the PlayStation as a way to compete with Japanese platform games.
Rayman was critically acclaimed upon release, with praise going towards its visuals and music. Some reviewers warned that the game's aesthetic belied its high difficulty level. The graphics received mixed responses from critics, who wrote that the game was showing off the Atari Jaguar's capabilities. The game has appeared on other systems, including the Game Boy Advance, DSiWare, and mobile devices. Due to its commercial success, the game spawned the Rayman franchise, with its sequel, Rayman 2: The Great Escape, released in 1999.
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