Shadow the Hedgehog (video game)

Shadow the Hedgehog
The game's cover art. A black and red hedgehog with spiky hair holds a handgun and other weapons, striking an attacking pose with an unhappy expression on his face. A stylized explosion is visible in the background. The words "Shadow the Hedgehog" adorn the top of the screen, as does a red logo that resembles the hedgehog's head.
Developer(s)Sega Studios USA
Publisher(s)Sega
Director(s)Takashi Iizuka
Producer(s)Yuji Naka
Designer(s)Takashi Iizuka
Programmer(s)Takeshi Sakakibara
Artist(s)Kazuyuki Hoshino
Writer(s)Takashi Iizuka
Composer(s)Jun Senoue
Yutaka Minobe
Tomoya Ohtani
Mariko Nanba
SeriesSonic the Hedgehog
EngineRenderWare
Platform(s)
Release
  • NA: November 15, 2005
  • EU: November 18, 2005
  • JP: December 15, 2005
Genre(s)Platform, third-person shooter
Mode(s)Single-player, multiplayer

Shadow the Hedgehog[a] is a 2005 platform game developed by Sega Studios USA and published by Sega. It is a spin-off from the Sonic the Hedgehog series starring the character Shadow. It follows the amnesiac Shadow's attempts to learn about his past during an alien invasion. Gameplay is similar to previous Sonic games, featuring fast-paced platforming and ring collecting, but introduces third-person shooter and nonlinear elements. Shadow uses a variety of weapons to defeat enemies and complete missions that determine the plot and playable levels.

Sega Studios USA chose to make a game featuring Shadow to capitalize on his popularity and resolve plot mysteries that began with his introduction in Sonic Adventure 2 (2001). Shadow the Hedgehog was written and directed by Takashi Iizuka, produced by Yuji Naka, and composed by Jun Senoue. Iizuka, who targeted a younger audience with previous Sonic games, strove to attract an older audience with Shadow the Hedgehog; Shadow's character allowed the team to use a darker tone and elements otherwise inappropriate for the series.

Shadow the Hedgehog was revealed at the March 2005 Walk of Game event. It was released for the GameCube, PlayStation 2, and Xbox in North America and Europe in November 2005 and in Japan in December. It received generally negative reviews from critics, who criticized its controls, mature themes, level design, and addition of guns and other weapons to traditional Sonic gameplay. However, some praised its replay value, and the game was commercially successful, selling 2.06 million copies by March 2007.
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