Video games in India

Online gaming market of India by revenue per platform in FY 2017.[1][2]

  Mobile (85%)
  PC / Laptop (11%)
  Tablets (4%)

Video gaming in India is an emerging market since India is experiencing strong growth in online gaming, making it one of the top gaming markets in the world. Over the past few decades, the Indian gaming industry has gone from close to nonexistent in the 1990s to one of the top markets globally in the late 2010s. In 2019, the online gaming market in India was estimated at 6,200 crore (US$780 million) with an estimated 300 million gamers, a 41.6% increase from 2018.[3] As of 2021, it is one of the top five mobile gaming markets in the world. By the third quarter of 2020 there were more than 7.4 billion mobile game downloads.[4] According to the "State of India Gaming Report," released by venture capital firm Lumikai with Google, as of November 2023, there were 568 million gamers in India. Additionally, it was reported that in FY23, 41% of gamers were female and 66% were from non-metros, with each user on average spending 10–12 hours per week on video games.[5]

Video game development in India is still underdeveloped compared to other Asian countries, such as China and South Korea.[3] However, the growing amount of gamers in India has attracted interest from global video game companies. As investments from international video game companies continue to rise, more global game studios such as Ubisoft and Microsoft Games have opened offices in India.[6][7] Local Indian game studios are also steadily growing. India went from 15 game development studios to 275 from 2009 to 2021.[8][9] The growing presence of video games in India has led to bans and regulations on gaming imposed by the Indian government.[10][11][12]

  1. ^ "India's online gaming ind eyes Rs 11,900 crore revenue by FY23". The Economic Times. 4 March 2019. Retrieved 9 November 2019.
  2. ^ "KPMG - The evolving landscape of sports gaming in India" (PDF). March 2019.
  3. ^ a b "KPMG in India's Media and Entertainment report 2019" (PDF). KPMG.
  4. ^ "Beyond the tipping point - A primer on online casual gaming in India" (PDF). KPMG Assets.
  5. ^ "41% of Indian gamers are women, 66% from non-metros, reveals Google-backed study". The Indian Express. 12 February 2024. Retrieved 13 February 2024.
  6. ^ "Ubisoft announces new studios in Mumbai and Odesa". VentureBeat. 22 March 2018. Retrieved 4 November 2021.
  7. ^ Bhowmick, Sharmila. "Taj theme & gaming team: Microsoft's new office in Noida is a story of two firsts". The Times of India. Retrieved 4 November 2021.
  8. ^ Cite error: The named reference :27 was invoked but never defined (see the help page).
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  10. ^ Cite error: The named reference :26 was invoked but never defined (see the help page).
  11. ^ Cite error: The named reference :20 was invoked but never defined (see the help page).
  12. ^ Cite error: The named reference :29 was invoked but never defined (see the help page).

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