Virtua Fighter 2 | |
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Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Director(s) | Yu Suzuki |
Producer(s) | Yu Suzuki |
Designer(s) | Kazuhiro Izaki |
Programmer(s) | Toru Ikebuchi |
Composer(s) | Takenobu Mitsuyoshi Takayuki Nakamura Akiko Hashimoto |
Series | Virtua Fighter |
Platform(s) | Arcade, Sega Saturn, Sega Genesis, R-Zone, PlayStation 2, Microsoft Windows, Virtual Console, iOS, PlayStation 3, Xbox 360 |
Release | Arcade Sega Saturn Mega Drive/GenesisWindows 95 PlayStation 2 PlayStation 3 Xbox 360
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Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Arcade system | Model2 A-CRX |
Virtua Fighter 2 (Japanese: バーチャファイター2, Hepburn: Bācha Faitā Tsū) is a 1994 fighting video game developed by Sega. It is the sequel to Virtua Fighter (1993), and the second game in the Virtua Fighter series. It was created by Sega's Yu Suzuki-headed AM2 and was released for arcades in 1994. Ports were released for the Sega Saturn in 1995 and Microsoft Windows in 1997.
Virtua Fighter 2 was critically acclaimed for its gameplay and breakthrough graphics; it introduced the use of texture-mapped 3D characters,[8] and was one of the first video games to use motion capture animation technology.[9] It became a major arcade hit, selling more than 40,000 arcade units worldwide,[10] and becoming one of Sega's best-selling arcade games of all time.[11] The Sega Saturn version was also well-received for its graphics and gameplay. It became a blockbuster hit in Japan and sold relatively well in other markets, selling more than 2 million units.[12]
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