Backward compatibility

The first model of the Wii features backward compatibility with its predecessor, the GameCube, having the ability to run its discs and use its controllers and memory cards. Later versions of the system removed this feature.

In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system.

Modifying a system in a way that does not allow backward compatibility is sometimes called "breaking" backward compatibility.[1] Such breaking usually incurs various types of costs, such as switching cost.

A complementary concept is forward compatibility; a design that is forward-compatible usually has a roadmap for compatibility with future standards and products.[2]

  1. ^ Belleflamme, Paul; Peitz, Martin (2010), "Strategies in standard wars", Industrial Organization: Markets and Strategies, Cambridge University Press, ISBN 9780521862998
  2. ^ Zeldman, Jeffrey (2006). Designing with Web Standards. Peachpit Press. pp. 15–16. ISBN 0-321-38555-1.

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