Kid Icarus: Of Myths and Monsters

Kid Icarus: Of Myths and Monsters
A drawn image showing the game's title logo and the protagonist Pit, a winged angel with a bow and arrow. He is surrounded by enemies against a backdrop of Greek architecture in a sky world.
North American box art
Developer(s)
Publisher(s)Nintendo
Producer(s)Gunpei Yokoi
Designer(s)Masafumi Sakashita
Programmer(s)Hideyo Kawaguchi
SeriesKid Icarus
Platform(s)Game Boy
Release
  • NA: November 5, 1991[1]
  • EU: May 21, 1992
  • JP: February 8, 2012 (Nintendo 3DS Virtual Console only)
Genre(s)Platform
Mode(s)Single-player

Kid Icarus: Of Myths and Monsters is a platform game developed and published by Nintendo for the Game Boy It is a sequel to Kid Icarus (1986) for the Nintendo Entertainment System. It was released in North America on November 5, 1991, and in Europe on May 21, 1992. Despite being developed in Japan it was originally not released there until on February 8, 2012 through the 3DS Virtual Console, which, however, retained its original English title, in an effort to commemorate the release of Kid Icarus: Uprising, followed by its re-release in Europe on March 8, and North America on July 19.[1] The story of Of Myths and Monsters is influenced by Greek and Roman mythology, and follows the angel soldier Pit on his quest for three sacred treasures. His objective is to defeat the demon Orcos, who has invaded the kingdom of Angel Land. The game features the core gameplay mechanics of its predecessor. Players explore two-dimensional environments while collecting items and fighting monsters. Of Myths and Monsters was named the 18th best Game Boy game by Nintendo Power, and commended by critics for its gameplay, graphics, and music.

  1. ^ a b "Kid Icarus: Of Myths and Monsters". NintendoLife. March 9, 2012. Retrieved March 9, 2012.

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