Mario Golf: Toadstool Tour

Mario Golf: Toadstool Tour
North American box art
Developer(s)Camelot Software Planning
Publisher(s)Nintendo
Director(s)Haruki Kodera
Producer(s)Shinji Hatano
Hiroyuki Takahashi
Shugo Takahashi
Designer(s)Hiroyuki Takahashi
Shugo Takahashi
Programmer(s)Haruki Kodera
Toru Takamatsu
Kazunori Mimori
Composer(s)Motoi Sakuraba
SeriesMario Golf
Platform(s)GameCube
Release
  • NA: July 28, 2003
  • JP: September 5, 2003
  • AU: February 11, 2004
  • EU: June 18, 2004
Genre(s)Sports
Mode(s)Single-player, multiplayer

Mario Golf: Toadstool Tour, known in Japan as Mario Golf: Family Tour (マリオゴルフ ファミリーツアー, Mario Gorufu Famirī Tsuā), is a 2003 sports game developed by Camelot Software Planning and published by Nintendo for the GameCube. It is the sequel to the 1999 Nintendo 64 title Mario Golf, and is the third game in the Mario Golf series. It was released in North America on July 28, 2003, in Japan on September 5, 2003, and in PAL regions in 2004.

Toadstool Tour is a golf game featuring characters and elements from the Mario series. There are 16 playable characters in total, each with a set of golfing statistics defining their style of play. The game's main mode involves the player competing in tournaments to obtain new features, although there are alternative modes consisting of a training session and variations to the golf format. This includes "Ring Attack", requiring the player to hit the ball through rings of varying sizes while remaining on or under par.[1] The game also features connectivity with Mario Golf: Advance Tour using the Nintendo GameCube Game Boy Advance cable.[2]

Toadstool Tour was met with positive reception. In general, reviewers praised the game's visuals, sound, and variety of courses, although a perceived lack of advancement from its predecessor was criticised. The game became part of the Player's Choice label in 2004.[3]

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  3. ^ Cite error: The named reference Player's Choice was invoked but never defined (see the help page).

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