Pikmin (video game)

Pikmin
North American GameCube box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)
Producer(s)
Designer(s)Hiroaki Takenaka
Programmer(s)
  • Colin Reed
  • Yuji Kando
Writer(s)Motoi Okamoto
Composer(s)Hajime Wakai
SeriesPikmin
Platform(s)
ReleaseGameCube
  • JP: October 26, 2001
  • NA: December 3, 2001
  • PAL: June 14, 2002
Wii
  • JP: December 25, 2008[1]
  • EU: February 6, 2009
  • AU: February 26, 2009[2]
  • NA: March 9, 2009[3]
Nintendo Switch
  • WW: June 21, 2023
Genre(s)Real-time strategy, puzzle
Mode(s)Single-player

Pikmin[a][b] is a 2001 real-time strategy puzzle video game developed and published by Nintendo for the GameCube. The game was created and produced by Shigeru Miyamoto, and is the first entry in the Pikmin series. The game's story focuses on an alien pilot, Captain Olimar, who crash lands on a mysterious planet and must make use of a native species called "Pikmin" to find his ship's missing parts in order to escape within 30 days. Players take control of Olimar and direct the different varieties of Pikmin to explore the game's various levels, overcoming obstacles and hostile creatures, in order to find and recover the missing ship parts.[5]

The game was a critical and commercial success and spawned a series of sequels, starting with Pikmin 2, which was released in 2004. The game was ported to Wii in 2008 under the title New Play Control! Pikmin, while a high-definition remaster was released for Nintendo Switch in 2023.

  1. ^ Cite error: The named reference wiidate was invoked but never defined (see the help page).
  2. ^ MYER catalogue February 17 – March 9, 2009 page 24
  3. ^ "New Play Control! Pikmin Release Information for Wii". Gamefaqs. Archived from the original on September 21, 2021. Retrieved September 20, 2021.
  4. ^ Cite error: The named reference nlifeswitch was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference Nintendo was invoked but never defined (see the help page).


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