Sin and Punishment

Sin and Punishment
Boxart showing off protagonists Saki Amamiya (right) and Airan Jo (left), with Achi in the back.
Developer(s)Treasure
Nintendo R&D1
Publisher(s)Nintendo
Director(s)Hideyuki Suganami
Producer(s)Masato Maegawa
Takehiro Izushi
Programmer(s)Atsutomo Nakagawa
Artist(s)Yasushi Suzuki
Composer(s)Toshiya Yamanaka
Platform(s)Nintendo 64, iQue Player
ReleaseNintendo 64
  • JP: 21 November 2000
iQue Player
  • CHN: 25 September 2004
Genre(s)Rail shooter, shooting gallery
Mode(s)Single-player, cooperative

Sin and Punishment[a] is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and originally released only in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a global famine. The player takes on the roles of Saki and Airan as they fight to save Earth from destruction. The game employs a unique scheme that uses both the D-pad and control stick on the Nintendo 64 controller, allowing players to maneuver the character while simultaneously aiming the targeting reticle. The player must shoot at enemies and projectiles while also dodging attacks to survive and progress through the game.

The development of Sin and Punishment lasted longer than usual for the era. Development commenced in 1997 with only four staff and concluded in 2000 with more people involved than in any of Treasure's previous projects. The guiding inspiration to develop Sin and Punishment was the design of the Nintendo 64 controller. Treasure wanted to make a game that had the player holding the left side of the controller instead of the right which was typical across the system's library. The Treasure team encountered difficulties programming the game, citing the system's complex 3D rendering capabilities and difficulties adapting 2D gameplay ideas into 3D environments.

Sin and Punishment was released to positive reviews. Critics highlighted the game's intensity and flashy graphics, and particularly pointed out Treasure's ability to reduce the game's polygon count to maintain smooth gameplay action while still keeping the graphics stylish. Since the game was never released in the West, it grew a cult following among import gamers, and it quickly became one of the most demanded titles for the Wii Virtual Console after its announcement. It was finally released in western territories through the Virtual Console in 2007 to positive reviews. In retrospect, Sin and Punishment is considered one of the best Nintendo 64 games. It was ported to the iQue Player in China in 2004, and a sequel was released for the Wii in 2009, Sin & Punishment: Star Successor.
Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).


From Wikipedia, the free encyclopedia · View on Wikipedia

Developed by Nelliwinne