The Legend of Zelda: Link's Awakening

The Legend of Zelda:
Link's Awakening
A sword stands over a shield, and goes through the letter "Z" in the title The Legend of Zelda: Link's Awakening.
European box art
Developer(s)Nintendo EAD[a]
Publisher(s)Nintendo
Director(s)Takashi Tezuka
Producer(s)Shigeru Miyamoto
Designer(s)Yasuhisa Yamamura
Programmer(s)
  • Takamitsu Kuzuhara
  • Kazuaki Morita
Artist(s)
Writer(s)
Composer(s)
SeriesThe Legend of Zelda
Platform(s)
ReleaseGame Boy
Game Boy Color
Genre(s)Action-adventure
Mode(s)Single-player

The Legend of Zelda: Link's Awakening[b] is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in The Legend of Zelda series for a handheld game console. Link's Awakening is one of the few Zelda games not to take place in the land of Hyrule, and it does not feature Princess Zelda or the Triforce relic. Instead, the protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.

Development began as an effort to port the Super Nintendo Entertainment System game A Link to the Past to the Game Boy, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. The majority of the Link to the Past team reassembled for Link's Awakening, and Tezuka wanted the game world to feel like the television series Twin Peaks. After a development period of one and a half years, Link's Awakening was released in Japan in June 1993 and worldwide later in the year.

Link's Awakening was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. An updated rerelease, The Legend of Zelda: Link's Awakening DX,[c] was released for the Game Boy Color in 1998 featuring color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. Together, the two versions of the game have sold more than six million units worldwide, and have appeared on multiple game publications' lists of the best video games of all time. A high-definition remake for the Nintendo Switch was developed by Grezzo and released worldwide in 2019. The DX version was released as part of the Nintendo Switch Online service in February 2023.[7]

  1. ^ Thorpe, Patrick, ed. (2018). "Archives: The Legend of Zelda: Link's Awakening". The Legend of Zelda Encyclopedia. Dark Horse Comics. p. 217. ISBN 978-1-50670-643-6.
  2. ^ ゼルダの伝説 夢をみる島 (in Japanese). Nintendo Co., Ltd. Archived from the original on December 16, 2008. Retrieved March 26, 2009.
  3. ^ "Retroradar: Planner". Retro Gamer. No. 83. Imagine Publishing. November 11, 2010. p. 17.
  4. ^ "The Legend of Zelda: Link's Awakening DX". Nintendo of Europe GmbH. Archived from the original on June 29, 2012. Retrieved May 17, 2009.
  5. ^ "Zeldaの伝説 – Introduction" (in Japanese). Nintendo Co., Ltd. Archived from the original on January 16, 2008. Retrieved January 17, 2011.
  6. ^ "Guide 64: Game Boy Release Schedule". Archived from the original on October 9, 1999.
  7. ^ Plant, Logan (February 8, 2023). "Nintendo Switch Online Adding Game Boy and Game Boy Advance Games". IGN. Retrieved February 9, 2023.


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