Generative adversarial network

An illustration of how a GAN works

A generative adversarial network (GAN) is a class of machine learning frameworks and a prominent framework for approaching generative artificial intelligence.[1][2] The concept was initially developed by Ian Goodfellow and his colleagues in June 2014.[3] In a GAN, two neural networks contest with each other in the form of a zero-sum game, where one agent's gain is another agent's loss.

Given a training set, this technique learns to generate new data with the same statistics as the training set. For example, a GAN trained on photographs can generate new photographs that look at least superficially authentic to human observers, having many realistic characteristics. Though originally proposed as a form of generative model for unsupervised learning, GANs have also proved useful for semi-supervised learning,[4] fully supervised learning,[5] and reinforcement learning.[6]

The core idea of a GAN is based on the "indirect" training through the discriminator, another neural network that can tell how "realistic" the input seems, which itself is also being updated dynamically.[7] This means that the generator is not trained to minimize the distance to a specific image, but rather to fool the discriminator. This enables the model to learn in an unsupervised manner.

GANs are similar to mimicry in evolutionary biology, with an evolutionary arms race between both networks.

  1. ^ "Generative AI and Future". November 15, 2022.
  2. ^ "CSDL | IEEE Computer Society".
  3. ^ Goodfellow, Ian; Pouget-Abadie, Jean; Mirza, Mehdi; Xu, Bing; Warde-Farley, David; Ozair, Sherjil; Courville, Aaron; Bengio, Yoshua (2014). Generative Adversarial Nets (PDF). Proceedings of the International Conference on Neural Information Processing Systems (NIPS 2014). pp. 2672–2680.
  4. ^ Salimans, Tim; Goodfellow, Ian; Zaremba, Wojciech; Cheung, Vicki; Radford, Alec; Chen, Xi (2016). "Improved Techniques for Training GANs". arXiv:1606.03498 [cs.LG].
  5. ^ Isola, Phillip; Zhu, Jun-Yan; Zhou, Tinghui; Efros, Alexei (2017). "Image-to-Image Translation with Conditional Adversarial Nets". Computer Vision and Pattern Recognition.
  6. ^ Ho, Jonathon; Ermon, Stefano (2016). "Generative Adversarial Imitation Learning". Advances in Neural Information Processing Systems. 29: 4565–4573. arXiv:1606.03476.
  7. ^ "Vanilla GAN (GANs in computer vision: Introduction to generative learning)". theaisummer.com. AI Summer. April 10, 2020. Archived from the original on June 3, 2020. Retrieved September 20, 2020.

From Wikipedia, the free encyclopedia · View on Wikipedia

Developed by Nelliwinne