Call of Duty: Ghosts

Call of Duty: Ghosts
Developer(s)Infinity Ward[a]
Publisher(s)Activision
Writer(s)Stephen Gaghan
Composer(s)David Buckley
SeriesCall of Duty
EngineIW engine[7]
Platform(s)PlayStation 3
Wii U
Windows
Xbox 360
PlayStation 4
Xbox One
ReleasePlayStation 3, Wii U, Windows, & Xbox 360
  • WW: November 5, 2013[1]
PlayStation 4
Xbox One
  • WW: November 22, 2013[2]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One.

The game acts as a standalone installment in the wider Call of Duty franchise in lieu of the World War II, Black Ops and Modern Warfare series that preceded it. Ghosts inherits much of the core gameplay and structure of previous titles, with a mission-based campaign and an open-ended multiplayer, but introduces a near-future setting to the series as well as an increased focus on tactical gameplay, including the addition of new "Squads" modes and orbital strike superweapons to the multiplayer. Ghosts also features an alternative co-operative shooter mode titled Extinction, acting as a spiritual successor to the Zombies co-operative PvE gamemodes introduced to the franchise in Call of Duty: World at War. The science fiction elements of the game's campaign and setting would go on to be further explored in Advanced Warfare and Infinite Warfare.

Ghosts received mixed reviews from critics, with most praising its multiplayer gameplay and for the introduction of Extinction, but criticizing it for its single-player campaign, rehashing of familiar concepts, and general lack of innovation.

  1. ^ Goldfarb, Andrew (April 30, 2013). "Call of Duty: Ghosts Title, Release Date Confirmed". IGN. Archived from the original on May 4, 2013. Retrieved April 30, 2013.
  2. ^ a b c Holzworth, Chris (November 4, 2013). "Infinity Ward Breaks Down Call of Duty: Ghosts Extinction Mode's Four Classes". Electronic Gaming Monthly. Archived from the original on November 6, 2013. Retrieved November 4, 2013.
  3. ^ Call Of Duty Ghosts Extinction Tips And Tricks From Neversoft. Archived from the original on June 18, 2014. Retrieved November 5, 2013 – via YouTube.
  4. ^ https://www.igdb.com/games/call-of-duty-ghosts/credits
  5. ^ Conklin, Aaron K. (October 31, 2013). "Raven Software revolutionizes multiplayer gaming with Call of Duty: Ghosts". Isthmus. Archived from the original on November 16, 2018. Retrieved November 5, 2013.
  6. ^ "Certain Affinity about their development on Call of Duty: Ghosts on their official website". Certain Affinity. Archived from the original on February 14, 2014. Retrieved February 5, 2014.
  7. ^ "Infinity Ward, Call of Duty: Ghosts and the nameless game engine that powers a first-person shooter phenomenon". Polygon. June 12, 2013. Archived from the original on November 4, 2014. Retrieved November 3, 2014.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).


From Wikipedia, the free encyclopedia · View on Wikipedia

Developed by Nelliwinne